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		<title><![CDATA[PlayByMail.Net :: A place for fans of Play By Mail games to congregate! - All Forums]]></title>
		<link>http://playbymail.net/mybb/</link>
		<description><![CDATA[PlayByMail.Net :: A place for fans of Play By Mail games to congregate! - http://playbymail.net/mybb]]></description>
		<pubDate>Thu, 23 Feb 2012 05:59:28 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Hi]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=615</link>
			<pubDate>Tue, 21 Feb 2012 04:59:38 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=615</guid>
			<description><![CDATA[God, its been ages since I've even thought about PBMs... but they were a great diversion as our group's interest in D&amp;D faded over the years.<br />
<br />
I was a big fan of The Kings of Steel and Saturnalia (?), don't suppose anyone has the Kings of Steel map or Rule book to hand - its was a simple yet satisfying game that may translate well to a simple turn based game/app... <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
Keep the spirit alive!]]></description>
			<content:encoded><![CDATA[God, its been ages since I've even thought about PBMs... but they were a great diversion as our group's interest in D&amp;D faded over the years.<br />
<br />
I was a big fan of The Kings of Steel and Saturnalia (?), don't suppose anyone has the Kings of Steel map or Rule book to hand - its was a simple yet satisfying game that may translate well to a simple turn based game/app... <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
Keep the spirit alive!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mike Collins the new Ilkor GameMaster]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=614</link>
			<pubDate>Mon, 20 Feb 2012 12:01:57 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=614</guid>
			<description><![CDATA[We're pleased to announce Mike Collins has just joined the Gamemaster team here at <a href="http://ilkor.com" target="_blank"><span style="font-weight: bold;">Ilkor: Dark Rising</span></a>.  Welcome aboard Mike, we know you are going to be a great assert to the game and team.  For the details, <a href="http://gadgames.com/blog" target="_blank">hop over to our blog</a> and read all about it. :-)]]></description>
			<content:encoded><![CDATA[We're pleased to announce Mike Collins has just joined the Gamemaster team here at <a href="http://ilkor.com" target="_blank"><span style="font-weight: bold;">Ilkor: Dark Rising</span></a>.  Welcome aboard Mike, we know you are going to be a great assert to the game and team.  For the details, <a href="http://gadgames.com/blog" target="_blank">hop over to our blog</a> and read all about it. :-)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fate of a Nation open for new players]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=613</link>
			<pubDate>Mon, 20 Feb 2012 00:55:28 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=613</guid>
			<description><![CDATA[Hi,<br />
<br />
Fate of a Nation needs a few more players to fill up one of the main continents. If you're interested in a strategic long-term PBeM which has a small but dedicated group of players have a look at our website:<br />
<a href="http://www.fateofanation.net" target="_blank">http://www.fateofanation.net</a><br />
<br />
Fill the registration form and I will create a player account that can be used to create a new nation setup file. The game is free to play.<br />
<br />
There is a limited number of players that can be accepted. Setups will be accepted on a first come basis. <br />
<br />
Best regards,<br />
<br />
Peter]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Fate of a Nation needs a few more players to fill up one of the main continents. If you're interested in a strategic long-term PBeM which has a small but dedicated group of players have a look at our website:<br />
<a href="http://www.fateofanation.net" target="_blank">http://www.fateofanation.net</a><br />
<br />
Fill the registration form and I will create a player account that can be used to create a new nation setup file. The game is free to play.<br />
<br />
There is a limited number of players that can be accepted. Setups will be accepted on a first come basis. <br />
<br />
Best regards,<br />
<br />
Peter]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Website Update, The Gazetteer, Maps & Character Creation]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=612</link>
			<pubDate>Thu, 16 Feb 2012 12:41:54 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=612</guid>
			<description><![CDATA[Go and check out our <a href="http://gadgames.com/blog/2012/02/16/ilkor-a-website-update-the-gazetteer-maps-character-creation/" target="_blank">last blog</a> on <span style="font-weight: bold;">Ilkor: Dark Rising</span>.  We've got some pretty excitement developments happening.  Things are really starting to hot up!!]]></description>
			<content:encoded><![CDATA[Go and check out our <a href="http://gadgames.com/blog/2012/02/16/ilkor-a-website-update-the-gazetteer-maps-character-creation/" target="_blank">last blog</a> on <span style="font-weight: bold;">Ilkor: Dark Rising</span>.  We've got some pretty excitement developments happening.  Things are really starting to hot up!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Norberg bulletin - Issue 11]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=611</link>
			<pubDate>Sun, 12 Feb 2012 09:53:48 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=611</guid>
			<description><![CDATA[A new issue of the Norberg bulletin has been published. In this issue we discuss our experiences from the new alpha test:<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Just in time for the one year anniversary of the Rising Empires project we started our first ‘real’ play test of Rising Empires. A lot has been happening during 2011 and although progress hasn’t been as quick as we originally thought we are getting closer to completing Rising Empires. Or to quote Johan J, “The game is fully playable but some parts are not complete yet, there are hints around the game of missing functionality.” This issue, the eleventh, of the Norberg bulletin is a report of the first 20 turns of the play test...</span></span><br />
<br />
The bulletin can be downloaded at the Rising Empires forum:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=5&amp;t=205" target="_blank">Norberg bulletin - Issue 11</a><br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[A new issue of the Norberg bulletin has been published. In this issue we discuss our experiences from the new alpha test:<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Just in time for the one year anniversary of the Rising Empires project we started our first ‘real’ play test of Rising Empires. A lot has been happening during 2011 and although progress hasn’t been as quick as we originally thought we are getting closer to completing Rising Empires. Or to quote Johan J, “The game is fully playable but some parts are not complete yet, there are hints around the game of missing functionality.” This issue, the eleventh, of the Norberg bulletin is a report of the first 20 turns of the play test...</span></span><br />
<br />
The bulletin can be downloaded at the Rising Empires forum:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=5&amp;t=205" target="_blank">Norberg bulletin - Issue 11</a><br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sign-up Screenshots]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=428</link>
			<pubDate>Thu, 09 Feb 2012 13:24:48 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=428</guid>
			<description><![CDATA[We've just <a href="http://gadgames.com/blog/2012/02/09/ilkor-sign-up-screen-shots/" target="_blank">blogged about the sign-up process</a> including screenshots.  Soon we'll have this in an alpha release so anyone who is interested may experience it and give us feedback.]]></description>
			<content:encoded><![CDATA[We've just <a href="http://gadgames.com/blog/2012/02/09/ilkor-sign-up-screen-shots/" target="_blank">blogged about the sign-up process</a> including screenshots.  Soon we'll have this in an alpha release so anyone who is interested may experience it and give us feedback.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Apologises and a Quick Development Update]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=427</link>
			<pubDate>Tue, 07 Feb 2012 13:56:13 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=427</guid>
			<description><![CDATA[Sorry for the silent treatment over the past month or so!  We've been busy honest, just a little low on energy when it comes to press releases.  However that is changing and hopefully from now onwards we'll be far more forthcoming and regular with our updates.  Check out <a href="http://gadgames.com/blog/2012/02/07/ilkor-apologises-and-a-quick-update/" target="_blank">our latest blog</a> to see what is going down with the <a href="http://ilkor.com" target="_blank"><span style="font-weight: bold;">Ilkor: Dark Rising</span></a> development crew.]]></description>
			<content:encoded><![CDATA[Sorry for the silent treatment over the past month or so!  We've been busy honest, just a little low on energy when it comes to press releases.  However that is changing and hopefully from now onwards we'll be far more forthcoming and regular with our updates.  Check out <a href="http://gadgames.com/blog/2012/02/07/ilkor-apologises-and-a-quick-update/" target="_blank">our latest blog</a> to see what is going down with the <a href="http://ilkor.com" target="_blank"><span style="font-weight: bold;">Ilkor: Dark Rising</span></a> development crew.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PBM Breaking News: Star Fleet Warlord]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=425</link>
			<pubDate>Thu, 02 Feb 2012 17:04:51 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=425</guid>
			<description><![CDATA[New Standard Game (G86) starting on February 12th. If you are interested in joining, please send an Email to warlord@play-by-e-mail.com<br />
by February 14th with initial build or login to your account and submit it through the website or fax me the initial build at 484-334-7634.<br />
<br />
In addition to the standard rules, the game will be using:<br />
<br />
1) Random Corporations (i.e. the Corporation numbers will be be based on the sector)<br />
2) Victory is considered 90+ Sites. <br />
3) EV command is available.<br />
4) Starting year is Y165<br />
<br />
<br />
Paul Franz<br />
warlord@play-by-e-mail.com]]></description>
			<content:encoded><![CDATA[New Standard Game (G86) starting on February 12th. If you are interested in joining, please send an Email to warlord@play-by-e-mail.com<br />
by February 14th with initial build or login to your account and submit it through the website or fax me the initial build at 484-334-7634.<br />
<br />
In addition to the standard rules, the game will be using:<br />
<br />
1) Random Corporations (i.e. the Corporation numbers will be be based on the sector)<br />
2) Victory is considered 90+ Sites. <br />
3) EV command is available.<br />
4) Starting year is Y165<br />
<br />
<br />
Paul Franz<br />
warlord@play-by-e-mail.com]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rising Empires - Humans]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=424</link>
			<pubDate>Thu, 02 Feb 2012 12:40:30 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=424</guid>
			<description><![CDATA[Hi!<br />
<br />
Humans are the fifth race in Rising Empires to be presented and they are, well, humans...<br />
<img src="http://www.risingempires.com/images/profile_tr_Human.png" border="0" alt="[Image: profile_tr_Human.png]" /><br />
Their racial description can be found in this post on our forum:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=6&amp;t=204" target="_blank">Human racial profile</a><br />
<br />
Follow the development of Rising Empires on <a href="https://plus.google.com/110986761976789900708" target="_blank">Google+</a>. Add us to your circles!<br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Humans are the fifth race in Rising Empires to be presented and they are, well, humans...<br />
<img src="http://www.risingempires.com/images/profile_tr_Human.png" border="0" alt="[Image: profile_tr_Human.png]" /><br />
Their racial description can be found in this post on our forum:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=6&amp;t=204" target="_blank">Human racial profile</a><br />
<br />
Follow the development of Rising Empires on <a href="https://plus.google.com/110986761976789900708" target="_blank">Google+</a>. Add us to your circles!<br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need PBeM Playtesters]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=423</link>
			<pubDate>Tue, 31 Jan 2012 10:44:55 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=423</guid>
			<description><![CDATA[<span style="font-family: Times New Roman;"><span style="font-size: medium;">Hello all. As a PBM moderator from the "old days" (anyone remember Yellowseed Games?) I would like to keep my hand in and set up a PBeM game of space exploration and domination.<br />
<br />
If you are interested in finding out more, there are some playtest positions for those who will give good feedback and are willing to stick with a beta test that may take a few months to complete.<br />
<br />
If you are, please contact me at:<br />
<br />
hyperdrive@hotmail.ca<br />
<br />
Thanks, Lorne</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Times New Roman;"><span style="font-size: medium;">Hello all. As a PBM moderator from the "old days" (anyone remember Yellowseed Games?) I would like to keep my hand in and set up a PBeM game of space exploration and domination.<br />
<br />
If you are interested in finding out more, there are some playtest positions for those who will give good feedback and are willing to stick with a beta test that may take a few months to complete.<br />
<br />
If you are, please contact me at:<br />
<br />
hyperdrive@hotmail.ca<br />
<br />
Thanks, Lorne</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Destiny - The Final Crusade PBEM]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=422</link>
			<pubDate>Tue, 24 Jan 2012 18:02:14 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=422</guid>
			<description><![CDATA[Hi Folks,<br />
<br />
Destiny - The Final Crusade PBEM is now accepting playtesters.  You can either send me a private message here, or visit the Yahoo Group I created and request a membership:<br />
<br />
<a href="http://ca.groups.yahoo.com/group/destiny_thefinalcrusade/" target="_blank">http://ca.groups.yahoo.com/group/destiny...alcrusade/</a><br />
<br />
Here's a rough description of the game:<br />
<br />
A new play-by-email game in a fantasy setting, with the emphasis on roleplaying. Each player will control a single character in the game, striving to fulfill whatever goals them have set themselves. There are no deadlines, meaning you can participate in the game at your own pace, and no hefty rulebooks to wade through. The player will have a set number of points to allocate to a variety of attributes and skills, which will not only determine their strengths and weaknesses, but also make each character unique.<br />
<br />
Thanks for your time, and I look forward to seeing you in the game.  =D<br />
<br />
Stephen]]></description>
			<content:encoded><![CDATA[Hi Folks,<br />
<br />
Destiny - The Final Crusade PBEM is now accepting playtesters.  You can either send me a private message here, or visit the Yahoo Group I created and request a membership:<br />
<br />
<a href="http://ca.groups.yahoo.com/group/destiny_thefinalcrusade/" target="_blank">http://ca.groups.yahoo.com/group/destiny...alcrusade/</a><br />
<br />
Here's a rough description of the game:<br />
<br />
A new play-by-email game in a fantasy setting, with the emphasis on roleplaying. Each player will control a single character in the game, striving to fulfill whatever goals them have set themselves. There are no deadlines, meaning you can participate in the game at your own pace, and no hefty rulebooks to wade through. The player will have a set number of points to allocate to a variety of attributes and skills, which will not only determine their strengths and weaknesses, but also make each character unique.<br />
<br />
Thanks for your time, and I look forward to seeing you in the game.  =D<br />
<br />
Stephen]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rising Empires - Weekly update]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=421</link>
			<pubDate>Fri, 20 Jan 2012 06:00:36 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=421</guid>
			<description><![CDATA[Hi!<br />
<br />
Attached is a screenshot with an improved list for selecting technologies. We have a lots of news in this weeks 'Weekly update'. Both from the new alpha test that we are running and new stuff in the game itself:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=2&amp;t=9&amp;p=304#p304" target="_blank">Weekly update</a><br />
Next week we'll also present the next race - Humans... <img src="images/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" /><br />
<br />
I hope you all have a good weekend!<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=28" target="_blank">shot21.jpg</a> (Size: 63.63 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Attached is a screenshot with an improved list for selecting technologies. We have a lots of news in this weeks 'Weekly update'. Both from the new alpha test that we are running and new stuff in the game itself:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=2&amp;t=9&amp;p=304#p304" target="_blank">Weekly update</a><br />
Next week we'll also present the next race - Humans... <img src="images/smilies/cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" /><br />
<br />
I hope you all have a good weekend!<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=28" target="_blank">shot21.jpg</a> (Size: 63.63 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Empire Forge Conquests forums are offline]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=420</link>
			<pubDate>Fri, 20 Jan 2012 00:51:11 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=420</guid>
			<description><![CDATA[The <a href="http://empireforge.freeforums.org/" target="_blank"><span style="font-weight: bold;">Empire Forge Conquests forum</span></a>s are down, with the forums, themselves, having been removed for inactivity back on November 10t, 2011, apparently.]]></description>
			<content:encoded><![CDATA[The <a href="http://empireforge.freeforums.org/" target="_blank"><span style="font-weight: bold;">Empire Forge Conquests forum</span></a>s are down, with the forums, themselves, having been removed for inactivity back on November 10t, 2011, apparently.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[The Chronic Rift Interview] Play-By-Mail Games Review ]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=419</link>
			<pubDate>Fri, 20 Jan 2012 00:17:49 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=419</guid>
			<description><![CDATA[Here is a <a href="http://www.youtube.com/watch?v=l-9CWiDrrFU" target="_blank"><span style="font-weight: bold;">link to an interview</span></a> about play by mail gaming conducted by the staff of The Chronic Rift.<br />
<br />
The video is 7 minutes and 14 seconds in length.]]></description>
			<content:encoded><![CDATA[Here is a <a href="http://www.youtube.com/watch?v=l-9CWiDrrFU" target="_blank"><span style="font-weight: bold;">link to an interview</span></a> about play by mail gaming conducted by the staff of The Chronic Rift.<br />
<br />
The video is 7 minutes and 14 seconds in length.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Xott is still out there...]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=418</link>
			<pubDate>Tue, 17 Jan 2012 04:16:50 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=418</guid>
			<description><![CDATA[<a href="http://xott.wikispaces.com/" target="_blank">http://xott.wikispaces.com/</a><br />
<br />
And still fantastic, for whimsical, yet epic fantasy with that human pbm touch.]]></description>
			<content:encoded><![CDATA[<a href="http://xott.wikispaces.com/" target="_blank">http://xott.wikispaces.com/</a><br />
<br />
And still fantastic, for whimsical, yet epic fantasy with that human pbm touch.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A long time gone...]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=417</link>
			<pubDate>Tue, 17 Jan 2012 03:27:06 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=417</guid>
			<description><![CDATA[Long time PBMer long time gone, now making tentative steps to return to the hobby as I slide down the remaining half of a career in the US Army.<br />
<br />
The 80s and 90s were great for PBM gamers, and I see the hobby isn't as dead as some might be inclined to believe.  So I'm checking out what is still out there and hope to game with some of you soon.<br />
<br />
BTW...still in Xott after all these years.<br />
<br />
Junius "Trey" Stone]]></description>
			<content:encoded><![CDATA[Long time PBMer long time gone, now making tentative steps to return to the hobby as I slide down the remaining half of a career in the US Army.<br />
<br />
The 80s and 90s were great for PBM gamers, and I see the hobby isn't as dead as some might be inclined to believe.  So I'm checking out what is still out there and hope to game with some of you soon.<br />
<br />
BTW...still in Xott after all these years.<br />
<br />
Junius "Trey" Stone]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where to order azithromycin 500mg?]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=416</link>
			<pubDate>Tue, 17 Jan 2012 02:54:37 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=416</guid>
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		</item>
		<item>
			<title><![CDATA[Kim Kardashian Full Sex Tape]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=415</link>
			<pubDate>Tue, 17 Jan 2012 01:39:52 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=415</guid>
			<description><![CDATA[<a href="http://team-nocturnal.com/forums/member.php?2539-NamnevEseetem" target="_blank">Watch Kim Kardashian Tape Video</a> Get the latest Khloe Kardashian News, Bio, Photos, Credits and More for Khloe Kardashian on TVGuide.com Kim Kardashian is the most annoying celebrity in America, according to a new poll conducted by Parade Magazine.the 400 highest-earning tax filers earned an average of &#36;110 million a year yet paid just 18% federal tax.actually        <br />
<a href="http://ultraboys.ul.funpic.org/forum/member.php?2812-ZemArrokGor" target="_blank">Kim Kardashian Sex Videos</a> Kourtney Kardashian is best known for her appearances in Keeping up with the Kardahians, a TV show that documents the life and the hilarious antics of the Kardashian ...loves to secretly dress in women's clothing and lingerie.seeking an annulment.The pair's time as newlyweds was documented for the show "Kourtney &amp; Kim Take New York," currently airing on E!.        <br />
She's holding nothing back in her verbal attack of the family's private life.Ellen says that Chrystie confided to her about Bruce's odd hobby.All the information you need about Kim Kardashian is at FHM.com.It's no secret that 2011 was both challenging and successful for Kim Kardashian - <a href="http://www.prof-alhabeeb.com/forum/member.php?u=10289" target="_blank">Kim Kardashian Sex Tape Part 1</a>]]></description>
			<content:encoded><![CDATA[<a href="http://team-nocturnal.com/forums/member.php?2539-NamnevEseetem" target="_blank">Watch Kim Kardashian Tape Video</a> Get the latest Khloe Kardashian News, Bio, Photos, Credits and More for Khloe Kardashian on TVGuide.com Kim Kardashian is the most annoying celebrity in America, according to a new poll conducted by Parade Magazine.the 400 highest-earning tax filers earned an average of &#36;110 million a year yet paid just 18% federal tax.actually        <br />
<a href="http://ultraboys.ul.funpic.org/forum/member.php?2812-ZemArrokGor" target="_blank">Kim Kardashian Sex Videos</a> Kourtney Kardashian is best known for her appearances in Keeping up with the Kardahians, a TV show that documents the life and the hilarious antics of the Kardashian ...loves to secretly dress in women's clothing and lingerie.seeking an annulment.The pair's time as newlyweds was documented for the show "Kourtney &amp; Kim Take New York," currently airing on E!.        <br />
She's holding nothing back in her verbal attack of the family's private life.Ellen says that Chrystie confided to her about Bruce's odd hobby.All the information you need about Kim Kardashian is at FHM.com.It's no secret that 2011 was both challenging and successful for Kim Kardashian - <a href="http://www.prof-alhabeeb.com/forum/member.php?u=10289" target="_blank">Kim Kardashian Sex Tape Part 1</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rising Empires - Greenskins]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=351</link>
			<pubDate>Fri, 13 Jan 2012 06:37:49 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=351</guid>
			<description><![CDATA[Hi!<br />
<br />
We've now presented the fourth of the six races that populate the Rising Empires universe - the Greenskins. Greenskin is a collective name for a couple of races living in the caves below the earth. The most common of these are the Goblins, the Orcs and the Ogres:<br />
<img src="http://www.risingempires.com/images/profile_tr_Greenskin.png" border="0" alt="[Image: profile_tr_Greenskin.png]" /><br />
Their racial description can be found in this post on our forum:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=6&amp;t=203" target="_blank">Greenskin racial profile</a><br />
<br />
Follow the development of Rising Empires on <a href="https://plus.google.com/110986761976789900708" target="_blank">Google+</a>. Add us to your circles!<br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
We've now presented the fourth of the six races that populate the Rising Empires universe - the Greenskins. Greenskin is a collective name for a couple of races living in the caves below the earth. The most common of these are the Goblins, the Orcs and the Ogres:<br />
<img src="http://www.risingempires.com/images/profile_tr_Greenskin.png" border="0" alt="[Image: profile_tr_Greenskin.png]" /><br />
Their racial description can be found in this post on our forum:<br />
<a href="http://www.risingempires.com/forums/viewtopic.php?f=6&amp;t=203" target="_blank">Greenskin racial profile</a><br />
<br />
Follow the development of Rising Empires on <a href="https://plus.google.com/110986761976789900708" target="_blank">Google+</a>. Add us to your circles!<br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PlayByMail.Net Interview] Mica Goldstone of KJC Games]]></title>
			<link>http://playbymail.net/mybb/showthread.php?tid=341</link>
			<pubDate>Thu, 05 Jan 2012 07:26:24 -0600</pubDate>
			<guid isPermaLink="false">http://playbymail.net/mybb/showthread.php?tid=341</guid>
			<description><![CDATA[<span style="font-weight: bold;">1. KJC Games will celebrate its 30th anniversary, next year (2011). What are the greatest challenges that KJC Games has faced, during that extended time frame, and what plans does KJC Games have for the future that you can share with PlayByMail.Net's readers?</span> <br />
<br />
The greatest challenge has to be the changing nature of multi-player gaming. We find ourselves a small fish in a big pond. We had to revaluate our product and how it fitted in with the modern gamer and industry. The future is about staying true to the core belief of turn-based gaming - this being that the game is in the mind, not on the screen or printout. This is what fundamentally separates us from typical online gaming. <br />
<br />
<br />
<span style="font-weight: bold;">2. Is the company's founder, Kevin Cropper, still involved with the company and its games? </span><br />
<br />
Nope, not at all. We last spoke a few years ago. We are both busy in our own separate industries. Truth be told, Kevin lost interest when post became email. <br />
<br />
<br />
<span style="font-weight: bold;">3. On the KJC Games website, your company states, "We are looking to the future and bringing our unique style of gaming to a modern audience." What, exactly and specifically, is KJC Games' unique style of gaming? </span><br />
<br />
Control of multiple concurrent positions in an persistent universe without the need for graphics. <br />
<br />
<br />
<span style="font-weight: bold;">4. Phoenix: Beyond the Stellar Empire seems to be KJC Games' flagship product, these days. What are the greatest challenges that your company has recognized to growing the player base of this game, and are there any further developments on this horizon for this game that you think gamers really need to know about?</span> <br />
<br />
If you stop moving, you are admitting defeat is the basic tenet of Phoenix development. We firmly believe that if we hold true to our ideals, everything else will fall into place, certainly not tomorrow, but one day. <br />
We discuss the direction of the game each November in our annual meet. Having now mostly completed the professional feel to the game interface, our next task is open the game to those unfamiliar with this style of gaming while expanding the depth, i.e. after 17 years of development we will soon be ready to start "growing the player base of this game". I hope that was suitably cryptic. <br />
<br />
<br />
<span style="font-weight: bold;">5. Can you give our readers a rough idea of the size of Phoenix: BSE's player base, and how would you characterize the level of player-to-player interactivity within the game? </span><br />
<br />
There are a few thousand pay to play positions and many thousand free positions, but players that run pay to pay positions, tend to run a few. In terms of activity, I would advise anybody to just take a look at the fully<br />
interactive site and judge for themselves. <br />
<br />
<br />
<span style="font-weight: bold;">6. Since its inception in 1981, did any play-by-mail games by other PBM companies influence KJC Games' game development, and which PBM games and PBM companies do you think revolutionized play-by-mail gaming?</span> <br />
<br />
I cannot speak for Kevin and the years before my time, but for myself, having come to the industry cold, I have had no significant dealings with any other company of their games. Sure I have respect for lads at Madhouse and Harlequin and we swap the odd email, but we are all busy with our own ideas and doing our own stuff. <br />
<br />
<br />
<span style="font-weight: bold;">7. Were there any games, in particular, that KJC Games wanted to develop, but never did?</span> <br />
<br />
Never did implies never will whereas in fact haven't yet is closer to the mark. Ten years of hard graft into Phoenix and system independent platforms will pay dividends in the long run. <br />
<br />
<br />
<span style="font-weight: bold;">8. How did the play-by-mail genre of gaming influence you, personally, and what do you think will be PBM gaming's greatest lasting legacy to gaming?</span> <br />
<br />
It kept me focused on the principle that the game is all. No matter how pretty something is, eventually you will end up becoming bored unless it has content. PBM's legacy is that you can create a game where a person will be committed to it for decades. Phoenix is living proof. We have players controlling the same positions they started with 19 years ago. <br />
<br />
<br />
<span style="font-weight: bold;">9. The artwork used for KJC Games' It's a Crime game is some of my personal favorite in all of PBM gaming. Who was the artist or artists responsible for that artwork, and does your company intend to expand its artwork associated for that game for advertising or other purposes? </span><br />
<br />
When we are happy with the ease by which players new to this style of gaming can become involved, we will once again ramp up our advertising. The style of the artwork will be appropriate to the game. <br />
<br />
<br />
<span style="font-weight: bold;">10. Has KJC Games ever collaborated with other companies, PBM or otherwise, to bring new games to the market? </span><br />
<br />
Back in the 80's and early 90's there was some collaboration with other gaming companies, but the other companies fell by the wayside. Back in 2000, we teamed up with a software development company called Skeletal Software and signed and exclusive deal. <br />
<br />
<br />
<span style="font-weight: bold;">11. Other than games run by KJC Games, what are some of your personal favorite play-by-mail games that you have played over the years, and what were some of your least favorite PBM games that you have tried, and what about those respective games appealed to you or turned you off from them? </span><br />
<br />
I'm afraid I stayed loyal to our games. This may be due to always looking at games through the eye of a designer rather than gamer. I suspect I would have been a pain in the arse for any other company. <br />
<br />
<br />
<span style="font-weight: bold;">12. How would you describe the Play-By-Mail game industry, as you see it from your perspective? Describe its past, it present, and its future through your eyes.</span> <br />
<br />
Dead. It was a niche industry that filled a gap created by people with a desire to be part of a big group involved in epic games that simply weren't catered for by tabletop gaming. This gap is now filled by mmorpgs. The future however is brighter, for us at least, as we push towards creating games with a professional and user-friendly online front-end while still giving them the level of long-term playability that cannot be offered by typical online games. We will never be epic, but we will dominate the corner of market simply because big companies will never be as insane as us. <br />
<br />
<br />
<span style="font-weight: bold;">13. What is your favorite genre of PBM game to design, and why? What is your least favorite, and why? </span><br />
<br />
Anything with morals, individual interaction and strong diplomacy and illicit features is by far the most challenging. This spans the range from historical, fantasy and horror, right through to space opera. I have an<br />
eclectic collection of tastes. As for least favourite, it has to be anything to do with sport. <br />
<br />
<br />
<span style="font-weight: bold;">14. Have you ever attended any PBM conventions or other gaming conventions, either as an individual gamer or as a game company, and what were some of your most memorable moments attending those?</span> <br />
<br />
I attended the last Flagship convention and go to the Birmingham Games Expo and of course we have our own annual weekend. As for the most memorable - it has to be staggering drunk through the streets of Bath with a hoard of Phoenix players. <br />
<br />
<br />
<span style="font-weight: bold;">15. What is your view on the role that magazines have played in impacting the Play-by-Mail genre of gaming, and what do you wish that those magazines had done differently, if anything?</span><br />
<br />
They have certainly had their place in the history of the game for better or worse - especially where there has been a close relationship between reviewer/editor and a specific game. Outside the PBM industry, it has always proved difficult to create interest, largely due to the lack of immediate gratification inherent to this style of gaming and within the industry the level of migrant gamers has always been low - which is a good thing on the whole, but means advertising has a low return on investment. As to what they could have done differently, I wouldn't be so arrogant to tell somebody else how to do their job.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">1. KJC Games will celebrate its 30th anniversary, next year (2011). What are the greatest challenges that KJC Games has faced, during that extended time frame, and what plans does KJC Games have for the future that you can share with PlayByMail.Net's readers?</span> <br />
<br />
The greatest challenge has to be the changing nature of multi-player gaming. We find ourselves a small fish in a big pond. We had to revaluate our product and how it fitted in with the modern gamer and industry. The future is about staying true to the core belief of turn-based gaming - this being that the game is in the mind, not on the screen or printout. This is what fundamentally separates us from typical online gaming. <br />
<br />
<br />
<span style="font-weight: bold;">2. Is the company's founder, Kevin Cropper, still involved with the company and its games? </span><br />
<br />
Nope, not at all. We last spoke a few years ago. We are both busy in our own separate industries. Truth be told, Kevin lost interest when post became email. <br />
<br />
<br />
<span style="font-weight: bold;">3. On the KJC Games website, your company states, "We are looking to the future and bringing our unique style of gaming to a modern audience." What, exactly and specifically, is KJC Games' unique style of gaming? </span><br />
<br />
Control of multiple concurrent positions in an persistent universe without the need for graphics. <br />
<br />
<br />
<span style="font-weight: bold;">4. Phoenix: Beyond the Stellar Empire seems to be KJC Games' flagship product, these days. What are the greatest challenges that your company has recognized to growing the player base of this game, and are there any further developments on this horizon for this game that you think gamers really need to know about?</span> <br />
<br />
If you stop moving, you are admitting defeat is the basic tenet of Phoenix development. We firmly believe that if we hold true to our ideals, everything else will fall into place, certainly not tomorrow, but one day. <br />
We discuss the direction of the game each November in our annual meet. Having now mostly completed the professional feel to the game interface, our next task is open the game to those unfamiliar with this style of gaming while expanding the depth, i.e. after 17 years of development we will soon be ready to start "growing the player base of this game". I hope that was suitably cryptic. <br />
<br />
<br />
<span style="font-weight: bold;">5. Can you give our readers a rough idea of the size of Phoenix: BSE's player base, and how would you characterize the level of player-to-player interactivity within the game? </span><br />
<br />
There are a few thousand pay to play positions and many thousand free positions, but players that run pay to pay positions, tend to run a few. In terms of activity, I would advise anybody to just take a look at the fully<br />
interactive site and judge for themselves. <br />
<br />
<br />
<span style="font-weight: bold;">6. Since its inception in 1981, did any play-by-mail games by other PBM companies influence KJC Games' game development, and which PBM games and PBM companies do you think revolutionized play-by-mail gaming?</span> <br />
<br />
I cannot speak for Kevin and the years before my time, but for myself, having come to the industry cold, I have had no significant dealings with any other company of their games. Sure I have respect for lads at Madhouse and Harlequin and we swap the odd email, but we are all busy with our own ideas and doing our own stuff. <br />
<br />
<br />
<span style="font-weight: bold;">7. Were there any games, in particular, that KJC Games wanted to develop, but never did?</span> <br />
<br />
Never did implies never will whereas in fact haven't yet is closer to the mark. Ten years of hard graft into Phoenix and system independent platforms will pay dividends in the long run. <br />
<br />
<br />
<span style="font-weight: bold;">8. How did the play-by-mail genre of gaming influence you, personally, and what do you think will be PBM gaming's greatest lasting legacy to gaming?</span> <br />
<br />
It kept me focused on the principle that the game is all. No matter how pretty something is, eventually you will end up becoming bored unless it has content. PBM's legacy is that you can create a game where a person will be committed to it for decades. Phoenix is living proof. We have players controlling the same positions they started with 19 years ago. <br />
<br />
<br />
<span style="font-weight: bold;">9. The artwork used for KJC Games' It's a Crime game is some of my personal favorite in all of PBM gaming. Who was the artist or artists responsible for that artwork, and does your company intend to expand its artwork associated for that game for advertising or other purposes? </span><br />
<br />
When we are happy with the ease by which players new to this style of gaming can become involved, we will once again ramp up our advertising. The style of the artwork will be appropriate to the game. <br />
<br />
<br />
<span style="font-weight: bold;">10. Has KJC Games ever collaborated with other companies, PBM or otherwise, to bring new games to the market? </span><br />
<br />
Back in the 80's and early 90's there was some collaboration with other gaming companies, but the other companies fell by the wayside. Back in 2000, we teamed up with a software development company called Skeletal Software and signed and exclusive deal. <br />
<br />
<br />
<span style="font-weight: bold;">11. Other than games run by KJC Games, what are some of your personal favorite play-by-mail games that you have played over the years, and what were some of your least favorite PBM games that you have tried, and what about those respective games appealed to you or turned you off from them? </span><br />
<br />
I'm afraid I stayed loyal to our games. This may be due to always looking at games through the eye of a designer rather than gamer. I suspect I would have been a pain in the arse for any other company. <br />
<br />
<br />
<span style="font-weight: bold;">12. How would you describe the Play-By-Mail game industry, as you see it from your perspective? Describe its past, it present, and its future through your eyes.</span> <br />
<br />
Dead. It was a niche industry that filled a gap created by people with a desire to be part of a big group involved in epic games that simply weren't catered for by tabletop gaming. This gap is now filled by mmorpgs. The future however is brighter, for us at least, as we push towards creating games with a professional and user-friendly online front-end while still giving them the level of long-term playability that cannot be offered by typical online games. We will never be epic, but we will dominate the corner of market simply because big companies will never be as insane as us. <br />
<br />
<br />
<span style="font-weight: bold;">13. What is your favorite genre of PBM game to design, and why? What is your least favorite, and why? </span><br />
<br />
Anything with morals, individual interaction and strong diplomacy and illicit features is by far the most challenging. This spans the range from historical, fantasy and horror, right through to space opera. I have an<br />
eclectic collection of tastes. As for least favourite, it has to be anything to do with sport. <br />
<br />
<br />
<span style="font-weight: bold;">14. Have you ever attended any PBM conventions or other gaming conventions, either as an individual gamer or as a game company, and what were some of your most memorable moments attending those?</span> <br />
<br />
I attended the last Flagship convention and go to the Birmingham Games Expo and of course we have our own annual weekend. As for the most memorable - it has to be staggering drunk through the streets of Bath with a hoard of Phoenix players. <br />
<br />
<br />
<span style="font-weight: bold;">15. What is your view on the role that magazines have played in impacting the Play-by-Mail genre of gaming, and what do you wish that those magazines had done differently, if anything?</span><br />
<br />
They have certainly had their place in the history of the game for better or worse - especially where there has been a close relationship between reviewer/editor and a specific game. Outside the PBM industry, it has always proved difficult to create interest, largely due to the lack of immediate gratification inherent to this style of gaming and within the industry the level of migrant gamers has always been low - which is a good thing on the whole, but means advertising has a low return on investment. As to what they could have done differently, I wouldn't be so arrogant to tell somebody else how to do their job.]]></content:encoded>
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